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Author Topic: bug with pathFinding around objects  (Read 349 times)
warum
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« on: October 13, 2009, 06:07:22 AM »

Hi! There is a bug with path finding in downloaded examples. When i try go around some object - character begins to run randomly.
I make my own game - scene is not so large and has many objects, and when Poncho must go to the target point around some Object -
path is strange, sometimes he goes to the point after all, sometimes no, sometimes he begins walk along the walls. You can view it if you run "mynameisponcho.swf" in dowloaded example. If i say: "Poncho, go behind the tree and come back" - he goes back wrong in 50 %.
When i test it here: http://www.ffilmation.org/mynameisponcho/ - path is much better. Why?
I try to recompile "mynameisponcho.fla" with engine version 1.3.3. - the result is the same: wrong walking.

thanx!
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F1GO
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« Reply #1 on: January 15, 2010, 02:29:39 AM »

Sometimes the path finding doesn't count object as an obstacle, im also looking for how to deal with this.

Also theres this bug which occur when a character collides with something, it will then keep going to its current direction while ignoring the next path.

A help will be appreciated
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