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 1 
 on: August 23, 2010, 07:20:57 AM 
Started by davidjmcclelland - Last post by wkolcz
I am trying to use it for a project, but running into problems with trying to add multiple characters.

 2 
 on: August 23, 2010, 07:19:01 AM 
Started by wkolcz - Last post by wkolcz
Is there a way to change where the start location of the rendered scene is? It seems to default to 0,0,0 and I want it to start more in the center of the map. Thanks!

 3 
 on: August 19, 2010, 08:12:11 AM 
Started by haplo - Last post by haplo
here is how to draw the debug area around the collision model.....this is very dirty code  im not using it in production but i thought it could be useful when building and testing modules

1. open fObject and add this code at the end of the fObject  constructor


Code:

 var tmpSprite:Sprite = new Sprite()
 tmpSprite.graphics.lineStyle(1,0xffdead)
 tempSprite.addChild(tmpSprite)  

if (this.collisionModel is fBoxCollisionModel){
var f:fBoxCollisionModel = this.collisionModel as fBoxCollisionModel



 var p1:Point = fScene.translateCoords(f.topView[0].x,f.topView[0].y,0)
 var p2:Point = fScene.translateCoords(f.topView[1].x,f.topView[1].y,0)
  var p3:Point = fScene.translateCoords(f.topView[2].x,f.topView[2].y,0)
  var p4:Point = fScene.translateCoords(f.topView[3].x,f.topView[3].y,0)
  tmpSprite.graphics.moveTo(p1.x,p1.y)
  tmpSprite.graphics.lineTo(p2.x,p2.y)
  tmpSprite.graphics.lineTo(p3.x,p3.y)
  tmpSprite.graphics.lineTo(p4.x,p4.y)
  tmpSprite.graphics.lineTo(p1.x,p1.y)
 
 
} else if (this.collisionModel is fCilinderCollisionModel ) {
var c:fCilinderCollisionModel = this.collisionModel as fCilinderCollisionModel
for(var i:Number=0;i<c.topView.length;i++)
{

var p:Point  = fScene.translateCoords(c.topView[i].x,c.topView[i].y,0)
if (i==0)
tmpSprite.graphics.moveTo(p.x,p.y)
else
 tmpSprite.graphics.lineTo(p.x,p.y)
 }
}






2. in both fCilinderCollisionModel  and fBoxCollisionModel  change  topView from private to public



again , very dirty but it works for me .

 4 
 on: August 12, 2010, 08:05:42 PM 
Started by wkolcz - Last post by wkolcz
I have a couple scenes where I have a bridge the I want to gradually elevate. How do you create something that gradually gets higher or lower? Can you do that in the editor or is there another way to do it which allows the character to walk up or down it?

Also...how do you keep a character from walking over areas? One scene has a beach and I dont want the character to walk into the water.

Thanks!

 5 
 on: July 16, 2010, 08:10:25 PM 
Started by wkolcz - Last post by wkolcz
Thanks for the heads up!

Does the engine figure out where the characters are in relation to the map (which tile they are on or which one they are going)? I am trying to get this to work with a socket server (Electroserver) and want to sync where the characters are on all the clients but need to pass that attribute (col/row) so the other clients can see the user moving. Any hints or example?

 6 
 on: July 13, 2010, 06:34:18 AM 
Started by wkolcz - Last post by FFilmation Admin
The Poncho demo has also mouse movement. Use the menu to switch.

Cheers !

 7 
 on: July 09, 2010, 10:00:10 PM 
Started by wkolcz - Last post by wkolcz
I am new to FFilmation and want to use it for a virtual world for sick kids. I've been looking over the example with Poncho, but noticed that it used keys to move. I want my version to run based on the user clicking the mouse on a location on the screen and their avatar to go to it. How to you detect when the mouse is clicked at in relation to where the character is and then have the character go to it?

 8 
 on: May 05, 2010, 05:09:32 PM 
Started by niraj - Last post by RyuMaster
Is it possible to make animated shadow like a fan's shadow i tried but was not successful

!!!

Post your code, I'll help. This really should be easy.

 9 
 on: May 05, 2010, 05:07:21 PM 
Started by davidjmcclelland - Last post by RyuMaster
Hi!
I've started using it recently. Currently I'm adapting editor to my needs, but later on I'll start fixing core engine bugs, currently there are few visual annoying bugs, so I'm planning to update sources constantly.

Engine is brilliant, with lots of potential, I do not know why it lacks attention so much.

 10 
 on: April 26, 2010, 02:39:31 PM 
Started by davidjmcclelland - Last post by davidjmcclelland
Judging from the lack of response I am feeling free to fork at any time and invite others to come along.

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